WebGL for web apps - rebuilding kte-map-builder
Kill the Evil Devlogs
A summary of how I handled state management for my WebGL powered map builder.
Read the blogKill the Evil Devlogs
A summary of how I handled state management for my WebGL powered map builder.
Read the blogKill the Evil Devlogs
I added collision detection for the hero and camera in explore mode. It was hard.
Read the blogKill the Evil Devlogs
I built a map builder for Kill the Evil in Solid.js. This is a breakdown of the problems I needed to solve and how I solved them.
Read the blogKill the Evil Devlogs
I refactored Kill the Evil from OOP into a nameless proceduralish pattern and it was a huge win!
Read the blogGeneral
Oh hey. My Name is Chadwick. Thanks for visiting my blog!
Read the blog